Corrupted Dungeons
Solo PvE with an opt-in 1v1 PvP invasion layer — the go-to solo-PvP proving ground. Gear is locked at entry.
Tiers
- Hunter (Blue/Yellow, non-lethal — loser is ejected with a durability penalty, no full loot; ~700 IP entry since June 2025).
- Stalker (Red/Black, full-loot lethal, lower softcap).
- Slayer (Red/Black, full-loot lethal, higher softcap + harder PvE; softcap lowered to ~1100).
Invasion & shadow-out
- Sign the demonic contract at the Demonic Shrine to queue as an invader (raises your own odds of invading; high-infamy players are prioritized as targets). You can't be invaded once the final boss spawns.
- When invaded, either win the 1v1 or destroy 3 of the 5 Demonic Shards to banish the invader (shard placement is fixed by the layout).
- Leaving early is a ~5-min channel; force-closing leaves you 'shadowed out' in-world and killable for ~5 min.
Infamy — June 2025 rework (KEY CHANGE)
- Killing mobs and invaders builds Infamy, which spawns the boss and better chests.
- Abyssal Depths (30 Jun 2025): loot NO LONGER scales with infamy; fame-from-infamy cut from 50% to 20%; base loot & fame raised; entry now uses your BASE IP (not average); Hunter 800→700 IP; Slayer softcap 1200→1100; faster matchmaking; Antiquarian Standing now earnable here.
- Older guides that say 'higher infamy = up to +50% loot' are now OUT OF DATE.
Build, mistakes & profit
- Run a mobile self-sustain bruiser/kiter to the tier softcap: staples like Bloodletter, Prowling Staff, Spirithunter; the meta shifts each patch.
- Common errors: forgetting to sign the contract at the shrine; running lethal full-loot before you can win 1v1s.
- Profit (player estimate, volatile): roughly ~1M–6M silver/hour on Slayer depending on infamy and PvP win rate.
