AlbionOracle

Codex

Every item — stats, abilities, crafting and live prices.

Corrupted Dungeons

Solo PvE with an opt-in 1v1 PvP invasion layer — the go-to solo-PvP proving ground. Gear is locked at entry.

Tiers

  • Hunter (Blue/Yellow, non-lethal — loser is ejected with a durability penalty, no full loot; ~700 IP entry since June 2025).
  • Stalker (Red/Black, full-loot lethal, lower softcap).
  • Slayer (Red/Black, full-loot lethal, higher softcap + harder PvE; softcap lowered to ~1100).

Invasion & shadow-out

  • Sign the demonic contract at the Demonic Shrine to queue as an invader (raises your own odds of invading; high-infamy players are prioritized as targets). You can't be invaded once the final boss spawns.
  • When invaded, either win the 1v1 or destroy 3 of the 5 Demonic Shards to banish the invader (shard placement is fixed by the layout).
  • Leaving early is a ~5-min channel; force-closing leaves you 'shadowed out' in-world and killable for ~5 min.

Infamy — June 2025 rework (KEY CHANGE)

  • Killing mobs and invaders builds Infamy, which spawns the boss and better chests.
  • Abyssal Depths (30 Jun 2025): loot NO LONGER scales with infamy; fame-from-infamy cut from 50% to 20%; base loot & fame raised; entry now uses your BASE IP (not average); Hunter 800→700 IP; Slayer softcap 1200→1100; faster matchmaking; Antiquarian Standing now earnable here.
  • Older guides that say 'higher infamy = up to +50% loot' are now OUT OF DATE.

Build, mistakes & profit

  • Run a mobile self-sustain bruiser/kiter to the tier softcap: staples like Bloodletter, Prowling Staff, Spirithunter; the meta shifts each patch.
  • Common errors: forgetting to sign the contract at the shrine; running lethal full-loot before you can win 1v1s.
  • Profit (player estimate, volatile): roughly ~1M–6M silver/hour on Slayer depending on infamy and PvP win rate.