Combat System
There are no classes — your role is whatever you equip, and you can swap builds freely between fights.
Ability slots
- Weapon: Q and W each offer a menu of spells; E is one weapon-unique ability (or two on off-hand-less 2H).
- Off-hand, Head, Chest and Shoes each grant one ability — mix and match to fill your kit.
- Armour lines: Cloth = offense & magic resist, Leather = balanced mobility/sustain, Plate = defense & crowd control.
Winning fights
- Combat is rock-paper-scissors: crowd control, mobility, purge and reflect counter each other — no build beats everything.
- Purge (Fiend Cowl / Mage Robe), CC-immunity (Guardian Helmet), purge-immunity (Cleric Robe) and reflect (Hunter Hood) are key counter tools.
Consumables
- Food: Beef Stew (damage), Beef Roast (health + lifesteal), Eel Stew (cooldown reduction), Pork Omelette (energy).
- Potions: Healing, Poison (resistance shred), Energy — using consumables well often decides a fight.
